![road rash pc midi road rash pc midi](https://3.bp.blogspot.com/-cwkVAaOlceo/UtF-yW7jyII/AAAAAAAACH8/-ECTXiqmKDA/s1600/Road-Rash.jpg)
There's also the fact that realtime synth can be much more dynamic (or more easily so) and change depending on what happens in-game, or especially have a composit of succeding changes in certain cases (Lucas Arts's IMUSE comes to mind -like in Monkey Island 2, X-Wing, and TIe Fighter, or Origin's music in the wing commander games up to WCIII).
#ROAD RASH PC MIDI PLUS#
Popful Mail optes for almost exclusively hardware synth for in-game music (with only 3 CD tracks used manly for the title and ending, plus other streaming audio -not red book but lower quality PCM- in the cutscenes as well), in that case it might also be to facilitate red book vioce clips in-game, though there's other options there too.
![road rash pc midi road rash pc midi](https://i.ytimg.com/vi/RZiD18M5qUA/maxresdefault.jpg)
One reason is that even with all that space you still run into time constraints and often have to curtail tracks, though you could do a mix of CD-DA with synth supplementing that (like in Sonic CD with all the past music synthesized by the console). :p (and some CD audio tracks use synthesis hardware that could be replicated on several home consoles or computers)
#ROAD RASH PC MIDI MOD#
(in particular context of Silpheed's realtime synthesis on the Sega CD -with the PCM chip usin more of a MOD format and not midi as I was suggesting)Īnd "real music" is more of a misnomer though, as realtime synthesis is most definitely real music as well. It's more than just semantics and TmEE corrected me a while ago on the topic. ) (ie many online and downloadable PC games among others) Anything using General midi would always apply though. There's a lot of CD games that had tons of empty space on the disc but opted for realtime synthesis (midi is a bit of a misnomer as only some such tracks are actually using midi, others could use something very different -though you get the point across more or less -unless you want to be more specific: chiptunes might be more applicable though, even if they're wavetable stuff -or MOD files liek the Amiga or Sega CD PCM chip tends to use -SNES is somewhat like MOD too).
![road rash pc midi road rash pc midi](https://1.bp.blogspot.com/-q4jws3qaX7s/Ub3vW9JZ2eI/AAAAAAAAAVo/fIDw9QJTrRg/s400/road-rash_game.jpg)
I would have thought that if any version was likely to use digital audio it would have been that one. Interestingly, the PC version uses midi too. And I wasn't sure if you had read my post about the 32-bit versions streaming as talking about the Mega-CD too.